ArmorBall
The Home of 1v1 Soccer
One player. One opponent. Nowhere to hide.
What Is ArmorBall
Soccer strips down to its purest form when you take away the team.
ArmorBall is competitive 1v1 soccer — a format that removes the systems, the substitutions, and the places to hide that come with 11-a-side. There's no formation to lean on and no teammate to cover a mistake. Every touch, every decision, and every result belongs to you.
It's the truest test of a soccer player that exists: technical ability, physical dominance, and mental composure, all on display, all at once.
Why 1v1
Most of soccer is played in small moments that never make the highlight reel — a defender closing down space, an attacker trying to beat their marker, a player deciding what to do with the ball under pressure. ArmorBall isolates that moment and makes it the entire game.
Nowhere to hide. No system to disappear into, no teammate to bail you out.
Total athleticism rewarded. Speed, strength, agility, and touch all matter — specialization alone won't win.
Instant feedback. You find out immediately what you're actually capable of.
Built for growth. Coaches and scouts see a player's real decision-making, not a role inside a formation.
The Format
Two 7-minute halves, running clock
2-minute break at halftime and at the end of regulation
Target goal used to close out matches — no draws, one player advances
No slide tackling, sliding to get a ball or block a scoring opportunity is acceptable.
Dribble in from own goal line for all dead-ball restarts
Dribble-ins replace throw-ins
5-second rule keeps play moving — no time-wasting
Penalties taken from own goal line
Full Armor Cup Series
The Full Armor Cup Series is a year-round championship featuring four elite 1v1 soccer tournaments played on four unique surfaces: hardcourt, turf, dirt and grass. Each event challenges players to adapt their skills, compete with excellence, and prove they can perform in any environment. There are no teammates to rely on, no systems to hide in, and no excuses—just you, your opponent, and everything you've built. Competitors from all over battle for points throughout the series, testing their technical ability, physical dominance, and mental edge in the purest form of the game. The player who rises above every surface earns the title of ArmorBall Champion — the World's Most Complete Soccer Player. Four surfaces. One champion.
The Street Cup (Hardcourt)
The FA Shield (Turf)
Copa De Fuego (Dirt)
The Armor Classic (Grass)
Tournament Info
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The Full Armor Cup is a single-elimination 1v1 tournament. Every match is two 7-minute halves with a running clock, a short 2 minute water break at halftime/end of regulation, and a target goal to close out each match. There are no draws. One player advances.
Bracket seeding is determined by a players current global ranking. Open entry spots are available for competitors entering outside the league and are seeded by soccer background.
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Winter Cup
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Spring Cup
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Summer Cup
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Fall Cup
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Men (adult: 18+)
Women (adult: 18+)
Coming Soon: 16-17 boys/girls, 14-15 boys/girls, 12-13 boys/girls and 10-11 boys/girls
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Shin Guards: All players 17 or younger must wear shin guards
Game Balls: We’ll provide balls, ball sizes are as follows: Size 5 for U13 and older, Size 4 for U9 to U12, and Size 3 for U8 and younger.
Shoes: Players can wear any soccer shoes that match the field conditions.
Uniforms: Anything you like
Field Dimensions
Make fields 20×30yds
Goals: 3-4’ high × 5-6’ wide
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Win advance, lose your eliminated
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Legal Physical Contact
ArmorBall is a physical sport. The following contact is always legal, provided it's used to play the ball or hold position — not to strike or take out an opponent.
Shoulder Shielding — A player may use their shoulder to shield the ball, brace against an opponent, or engage in shoulder-to-shoulder contact while both players are playing or fighting for the ball.
Forearm Shielding — A player may use a bent forearm to hold off an opponent while shielding the ball. The arm must stay bent and close to the body.
Fair Sliding — Sliding is legal in two situations only:
To win a loose or 50/50 ball that neither player currently controls.
To block or prevent an imminent shot or clear scoring opportunity.
Sliding is never legal when the opponent is already in possession and controlling the ball at their feet. A slide into a player who is actively dribbling is a foul, regardless of whether the ball is won.
Fouls
Standard Fouls
Result in a dribble-in restart for the fouled player at the spot of the foul (per existing restart rule). Opponent must but 9’ back.
Tripping
Holding or shirt-pulling
Pushing with a fully extended arm (a bent-forearm shield is legal; a straight-arm push or arm-bar is not)
Charging into an opponent from behind
Sliding while the opponent is in possession and controlling the ball
Deliberate handball
Denial of a Clear Goal-Scoring Opportunity
If a Standard Foul stops an otherwise clear scoring chance, it's upgraded automatically to a Penalty Kick — taken from the end line, opponent off the pitch, per existing penalty rule.
Reckless Fouls — Caution
Contact that is out of control or dangerous but not intended to injure. Examples: a wild or studs-up slide even on a loose ball, an off-balance charge that takes a player's legs out, reckless follow-through after playing the ball.
Results in a Standard Foul restart (or Penalty, if it denies a clear chance) plus a Caution issued to the fouling player.
Two Cautions in a single match = automatic Send-Off. The match is awarded to the opponent.
Violent Conduct / Serious Foul Play — Send-Off
Any strike, intentional dangerous tackle, or contact clearly intended to injure rather than win the ball.
Immediate ejection from the match. Match is awarded to the opponent.
Reported to the League Director for further review — may result in removal from the remainder of the tournament, per existing Disciplinary Actions policy.
Zero Tolerance on Diving (Simulation)
ArmorBall does not allow simulation — exaggerating or fabricating contact to draw a foul that wasn't there.
First offense: No foul is awarded. The simulating player receives a Caution.
Second offense in the same match: Automatic Send-Off — match is awarded to the opponent.
This is intentionally strict. In a 1v1 format there's no teammate to absorb the cost of gamesmanship — the standard has to be personal integrity, not just what a referee happens to catch.
The 10-Second Rule (Down Players & Injuries)
If a player goes to ground and stops play, the following applies:
The clock keeps running for the first 10 seconds. This removes any incentive to go down as a way to run clock or disrupt momentum.
If the player is not up and ready to play within 10 seconds, play is stopped and the situation is treated as a genuine injury. The clock stops, and the League Director/referee assesses the player.
If fit to continue: the player gets a brief injury timeout (60 seconds max) to recover, then the match restarts with a dribble-in at the spot of the stoppage.
If unable to continue: the match ends in an Injury Default — recorded as a loss for the injured player, not a standard forfeit. In bracket play, the opponent advances as normal.
Repeated or suspicious use of the down-injury stoppage (going down without contact or clear cause, more than once in a match) is treated under the Diving/Simulation rule above — Caution on first instance, Send-Off on the second.
The logic: real injuries are always treated seriously and stop play properly. Fake ones are costly enough that no one wants to try it.
Gender: Girls and boys have to play in their divisions.
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5 Second Rule: Get play moving. Target goals make it so time wasting isn’t a factor but look to get the ball back in play.
Dribble-Ins: Instead of throw-ins, the ball is restarted with a dribble from the sideline.
Restarts: Restarts from disputes start at receiving players goal line, fouls start at spot of foul with opponent being 9’ back. All fouls are direct free kicks unless it’s a handball which will be indirect (ball must be touched once before shooting).
Kick-Offs: First and second half start with the ball at the goal line of the player who’s ball it is. The opposing player must be on their goal line.
Penalty Kicks: Awarded if deems that a scoring opportunity was unfairly denied by a foul. The kick is taken from the end-line with the opponent behind and off the pitch. If the penalty is missed, possession changes via a goal kick. Penalty kicks are not live plays.
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League Director Discretion: A player may be removed for the remainder of the tournament at the discretion of the league director. Cussing, fighting or threatening remarks are not tolerated. Send an email to crossfitfullarmor@gmail.com about any match conflicts/disputes.
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All players are expected to uphold a standard that honors God which demonstrates fair play and sportsmanship. Any player that does not uphold this standard will be removed from the tournament.
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A forfeited match is recorded as a 5-0 loss for the forfeiting player.
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Any situation not explicitly covered in these rules will be resolved at the discretion of the league director.
Rankings & Points System
Every Cup counts. Your performance across the series builds toward one title: ArmorBall Champion — the World's Most Complete Soccer Player. Four surfaces. One champion.
How Points Are Earned
Each of the four Cups (Winter, Spring, Summer, Fall) is single-elimination — how far you advance determines your points for that event.
Champion: 200
Runner up: 120
Semifinalist: 80
Quarterfinalist: 50
Round of 16: 30
Round of 32: 15
First round exit: 5
Points are tracked separately by division (Men, Women, and youth divisions as they launch) — you're only ever ranked against your own bracket.
The Series Standings
Points from all four Cups are added together to produce the ArmorBall Rankings, updated after every tournament. You don't have to win every Cup to become champion — you have to be the most consistent competitor across all four surfaces.
ArmorBall Champion = highest cumulative points after Winter, Spring, Summer and Fall Cups.
Tiebreakers
If two or more players are tied in total points at the end of the series, ties are broken in this order:
Head-to-head result(s) between the tied players during the series
Most tournament championships won
Goal differential across all series matches
Penalty shoot out
Why It's Built This Way
A single tournament can be won or lost on one bad bounce. A points-based series rewards the player who shows up, adapts across four different surfaces, and performs consistently — the same model used by ranking systems in professional tennis and other individual sports. It's a fairer, more complete test of who the best ArmorBall competitor actually is.
Get Involved
Whether you're stepping in for your first tournament or chasing the Cup Series title across all four surfaces, ArmorBall starts with one message.
Testimonials
Why I Created ArmorBall
I built ArmorBall to find the most complete soccer player.
Not the most talented on paper. Not the one with the best highlight reel. The most complete — the player who has put in the technical work and the physical work, and is willing to prove both with nowhere to hide. Take away the formation, the teammates, the system, and what's left is the truth about how good you actually are. That's what ArmorBall tests, every match.
But this was never just about finding good players. It's about connection.
Every tournament, every match, every handshake after a hard-fought game is a chance to meet someone else chasing the same thing — work ethic, growth, competition done right. ArmorBall is built to bring people together through the game, to compete hard against each other and walk away closer, not further apart. That's where the gospel gets to move — in the honest conversations that happen after two people have given everything they have on a small patch of grass, dirt, turf, or hardcourt.
Work hard. Play with joy. Let the competition be the thing that connects you to somebody else — and let that connection be the thing that points back to something bigger than the scoreline.
That's ArmorBall.
Faith First
"As iron sharpens iron, so one person sharpens another."
-Proverbs 27:17
One player. One opponent. Nowhere to hide.
ArmorBall · The Home of 1v1 Soccer